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/* application.h fichier d'en-tête qui contient des constantes utiles à toute l'application */
#ifndef __APPLICATION_H
#define __APPLICATION_H
#define DEFAULT_THEME LIGHT_BLUE_THEME
#define DEFAULT_SDL_WINDOW_WIDTH 1280
#define DEFAULT_SDL_WINDOW_HEIGHT 800
#include "engine.h"
typedef enum TAB_name
{
Amplitude_TAB,
Frequency_TAB,
Phase_TAB,
M_QAM_TAB,
NOT_a_TAB
} TAB_Name;
typedef enum aTheme
{
LIGHT_GREEN_THEME = 0,
CLASSIC_THEME = 1,
DARK_THEME = 2,
LIGHT_BLUE_THEME = 3,
WINDOWS_THEME = 4
} THEME;
class Application
{
public:
Application();
~Application();
void setTheme(THEME theme);
inline THEME get_current_theme() const { return current_theme; }
inline TAB_name get_current_tab() const { return current_tab; }
void set_current_tab(TAB_name aTab);
private:
THEME current_theme;
TAB_name current_tab;
float windowWidth;
float windowHeight;
};
#endif /* __APPLICATION_H */