Version initiale du logiciel. Développement commencé le 06/01/2026, en reprenant certaines parties/idées de miniDart, que j'ai écrit quelques années plus tôt
Cette révision appartient à :
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gl_helpers.cxx
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85
gl_helpers.cxx
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/* gl_helpers.cpp */
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// Eric Bachard 2024/11/05 17h01
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#include "imgui.h"
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#include "imgui_impl_sdl3.h"
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#include "imgui_impl_opengl3.h"
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#include <stdio.h>
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#include <SDL3/SDL.h>
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#if defined(IMGUI_IMPL_OPENGL_ES2)
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#include <SDL_opengles2.h>
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#else
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#include <SDL3/SDL_opengl.h>
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#endif
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#include <iostream>
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#define _CRT_SECURE_NO_WARNINGS
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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#include "gl_helpers.h"
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// Simple helper function to load an image into a OpenGL texture with common settings
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bool LoadTextureFromMemory(const void* data, size_t data_size, GLuint* out_texture, int* out_width, int* out_height)
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{
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// Load from file
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int image_width = 0;
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int image_height = 0;
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unsigned char* image_data = stbi_load_from_memory((const unsigned char*)data, (int)data_size, &image_width, &image_height, NULL, 4);
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if (image_data == NULL)
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{
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std::cout << "image_data == NULL" << "\n";
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return false;
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}
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// Create a OpenGL texture identifier
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GLuint image_texture;
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glGenTextures(1, &image_texture);
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glBindTexture(GL_TEXTURE_2D, image_texture);
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// Setup filtering parameters for display
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// Upload pixels into texture
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image_width, image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data);
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stbi_image_free(image_data);
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*out_texture = image_texture;
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*out_width = image_width;
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*out_height = image_height;
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return true;
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}
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// Open and read a file, then forward to LoadTextureFromMemory()
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bool LoadTextureFromFile(const char* file_name, GLuint* out_texture, int* out_width, int* out_height)
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{
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FILE* f = fopen(file_name, "rb");
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if (f == NULL)
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return false;
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fseek(f, 0, SEEK_END);
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size_t file_size = (size_t)ftell(f);
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if (file_size < 0)
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return false;
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fseek(f, 0, SEEK_SET);
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void* file_data = IM_ALLOC(file_size);
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unsigned int taille_image = fread(file_data, 1, file_size, f);
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if (0 >= taille_image)
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{
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fprintf(stdout, "Erreur avec le chargement de l'image en mémoire");
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return false;
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}
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bool ret = LoadTextureFromMemory(file_data, file_size, out_texture, out_width, out_height);
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IM_FREE(file_data);
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return ret;
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}
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