Version initiale du logiciel. Développement commencé le 06/01/2026, en reprenant certaines parties/idées de miniDart, que j'ai écrit quelques années plus tôt
Cette révision appartient à :
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inc/engine.h
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73
inc/engine.h
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/*
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* engine.h is initialy a file frome miniDart project
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* Author : Eric Bachard / lundi 3 octobre 2016, 14:35:03 (UTC+0200)
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* This file is under GPL v2 license
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* See : http://www.gnu.org/licenses/gpl-2.0.html
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*/
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#ifndef __ENGINE_H
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#define __ENGINE_H
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#ifndef GL_GLEXT_PROTOTYPES
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#define GL_GLEXT_PROTOTYPES
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#endif
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#ifndef GL3_PROTOTYPES
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#define GL3_PROTOTYPES 1
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#endif
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#include <iostream>
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#include <SDL3/SDL.h>
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// TODO : implement OpenGL 4.x and more recent glsl versions
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#define GLSL_VERSION_130 "#version 130"
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class Engine
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{
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public:
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Engine();
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~Engine();
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int init_SDL();
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void sdl_application_abort(const char *);
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void clean_and_close();
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SDL_GLContext getGL_Context(){ return gl_context; }
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void setGL_Context(SDL_GLContext aContext){ gl_context = aContext; }
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SDL_Window * getWindow(){ return window; }
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void setWindow(SDL_Window * aWindow){ window = aWindow; }
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void getSystemDisplayDPI(int, float*, float*);
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bool setApplicationDisplayDPI(float);
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float getDpi() { return dpi; }
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float getDefaultDpi() { return defaultDpi; }
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SDL_DisplayMode current;
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int getWidth(){ return mWidth; }
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int getHeight(){ return mHeight; }
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inline void setWidth( int dWidth ){ mWidth = dWidth; }
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inline void setHeight(int dHeight ){ mHeight = dHeight; }
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inline void setDpi(float new_dpi) { dpi = new_dpi; }
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void set_glsl_version(char *);
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const char * get_glsl_version() { return glsl_version; }
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int displayIndex;
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int DisplayNumber;
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int windowDpiScaledWidth;
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int windowDpiScaledHeight;
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int windowDpiUnscaledWidth;
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int windowDpiUnscaledHeight;
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private:
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const char * glsl_version;
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SDL_GLContext gl_context;
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SDL_Window * window;
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float dpi;
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float defaultDpi;
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int mWidth;
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int mHeight;
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};
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#endif /* __ENGINE_H */
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